The picture above will be the background of one of the ten shops.
I almost finished programming the boring parts. 4000 lines later, the fun starts! Tonight, I'll try to finish everything related to the functionality of the buttons and menus and costs, etc. The fun part is balancing the functions with the production, to make sure everything fits smoothly. Hopefully, i'll be done by the end of the week. After that, I'll have to integrate the music, the graphical interface, etc.
I previously promised that a thousand purchases will be able to be bought with a single click. That's not entirely true. Resources aren't 'bought' anymore. They are 'traded'. The player won't be trading an 'amount' of resources, but instead will be trading their entire resources at a ratio. Example: You have 100$, and oranges are sold at a 2:1 ratio. You click the oranges button, you'll have 0$ and 200 oranges. This may seem excessive, but people usually just click until they can't buy anymore. The ratio will vary +/-20% every 3 seconds. This way, the player has to be on his toes when buying/selling. Huge profit can be made in a few seconds by constantly buying and selling the right things. Huge losses can be made as well if you're not paying attention.
Well I better get to work.
Cheers!
I almost finished programming the boring parts. 4000 lines later, the fun starts! Tonight, I'll try to finish everything related to the functionality of the buttons and menus and costs, etc. The fun part is balancing the functions with the production, to make sure everything fits smoothly. Hopefully, i'll be done by the end of the week. After that, I'll have to integrate the music, the graphical interface, etc.
I previously promised that a thousand purchases will be able to be bought with a single click. That's not entirely true. Resources aren't 'bought' anymore. They are 'traded'. The player won't be trading an 'amount' of resources, but instead will be trading their entire resources at a ratio. Example: You have 100$, and oranges are sold at a 2:1 ratio. You click the oranges button, you'll have 0$ and 200 oranges. This may seem excessive, but people usually just click until they can't buy anymore. The ratio will vary +/-20% every 3 seconds. This way, the player has to be on his toes when buying/selling. Huge profit can be made in a few seconds by constantly buying and selling the right things. Huge losses can be made as well if you're not paying attention.
Well I better get to work.
Cheers!