I am working with a great artist for the last Idle God game. We are hoping to be able to release in March, 2014, but I would not be surprised if we needed to push the date back to April, 2014.
Work done so far on my part:
-The design is finished. The system will not work with a system of folders and a clickable icon anymore. The new system is more interactive and tries to keep the player focused on the fun.
-The story is 80% complete. The second game featured 23 chapters. The third game features almost 300 chapters. This may sound discouraging, but you get to choose what happens to you. A full story is 30-40 chapters, depending on the choices you make along the way. There are both meaningful and trivial choices to make.
-Five resources: Scrap, Gold, Mineral, Garnet and a fifth one.
- A ton of silly names for weapons, armors and accessories.
-An actual stock exchange system. The values fluctuate around the resources you have on hand. This makes buying and selling easier, since the player does not have to click a thousand times to buy the same resource. A single click will often be sufficient.
-A war system that requires you to stay on top of the enemy to keep resources flowing.
-A leveling system that offers perks and unlockables on level-up.
-A GREAT soundtrack!
Work done so far on my part:
-The design is finished. The system will not work with a system of folders and a clickable icon anymore. The new system is more interactive and tries to keep the player focused on the fun.
-The story is 80% complete. The second game featured 23 chapters. The third game features almost 300 chapters. This may sound discouraging, but you get to choose what happens to you. A full story is 30-40 chapters, depending on the choices you make along the way. There are both meaningful and trivial choices to make.
-Five resources: Scrap, Gold, Mineral, Garnet and a fifth one.
- A ton of silly names for weapons, armors and accessories.
-An actual stock exchange system. The values fluctuate around the resources you have on hand. This makes buying and selling easier, since the player does not have to click a thousand times to buy the same resource. A single click will often be sufficient.
-A war system that requires you to stay on top of the enemy to keep resources flowing.
-A leveling system that offers perks and unlockables on level-up.
-A GREAT soundtrack!